Archive for August, 2009

StairPorn.Revit – 7.5.09: Terrace Stairs by Suppose Design Office

Before I even got a chance to get my last StairPorn.Revit entry rendered (so many problems! but I’m also experimenting with render settings 🙂 ) I’ve completed another entry!  This stair comes to us from the Suppose Design Office in Japan.  The portion of the vertical circulation element that I modeled really emphasizes the whole idea of terracing.  Notice that the landing is split and steps up, becoming another riser in itself.



Anyone else see the difference in the shaded view and the render?… I have no clue what happened there…

There were a few challenges that I had (and have yet) to overcome.  For starters, I can’t do a normal landing here.  Notice in the images that I can not have any stringer between the landings.  This meant I had to separate the stairs into 2 separate objects.  Then I had to make the stringers at the bottom run straight into the floor instead of being cut off.  There are a couple ways to do this, but I found that just beginning with a riser and then lowering the riser into the floor worked well.  The upper half of the stairs had to be a different stair type that the bottom stairs to get the landing to work with the stringers.  Then there was the rail… I don’t even want to go there because we all know that aside from site tools, the railing tool lacks quite a bit.

Anyhow, despite that, here it is!  The Terrace stair by Suppose Design Office.

Revit TotD – 7.5.09: Let that Bump do the Work

How many times have you wanted the material look that Revit provides, just with a different color?  There’s a good chance that you’ve wanted this at some point before and after digging for the answer, you found that the answer isn’t quite as simple as you’d hoped.  Someone probably told you that you had to edit the image file used for render texture, then you had to find the image file and oh my goodness it got messy computer parts flying everywhere ensued… no?  Well, here’s a quick tip that should help ease the pain a little and it utilizes that little bump file that most Revit materials come with out of the box.

Changing Material Colors:

  1. With the material that you want to edit open, go to the Render Appearance tab.
  2. Check for a bump pattern being used in the material.  If the material does not have a bump file in use, this method will not work.
  3. For Color:, choose Solid color instead of Image file and select the desired color for the material.
  4. If you Update Preview, you will see that this may just wash out the pattern.
  5. Increase the amount of bump the bump image file provides to define the texture better.
  6. Update Preview again.  Repeat until the texture appears how you want it to appear.
  7. Hit OK and re-render the scene.

I like the short and sweet ones!  Means we can all go do other things! Till next time, thanks for stopping by and I hope to see you for another, Revit TotD!



Revit TotD – 8.4.09: +++ [RAWR I’M THE REF PLANE] —

If you don’t get the title of the tip, that’s OK.  It’s easier just to say that it’s hard to explain if you don’t already understand, but at the same time it’s not necessarily a bad thing if you don’t.  Either way, I’m guessing that there’s a little tip that you didn’t know.  The one that tells you which side of a reference plane that extrusion is going to actually extrude from.  Ever heard of it?  No!?  Well here goes.  This is, in my humble opinion, another short but AWESOME little tip!

The +’s and -‘s of Reference Planes:


If you create an extrusion (for instance) on this reference plane that you just created, you know now which way the extrusion is going to go if you assign an extrusion start of 0 and end of 5′ (for example).  Any positive part of the extrusion will be ABOVE this reference plane and any negative part of the extrusion will be BELOW the reference plane.  Now you don’t have to guess which way the Extrusion is going to go and you can make sure that you don’t have to use negative calculations in your formulas to control certain extrusions now.  So from now on, you’ll be paying a bit more attention to how you draw your reference planes, eh!? The series of reference planes below were drawn in a clock-wise order and direction.



So there you have it; short, sweet and yet another incredibly powerful arsenal to your bag of tools.  Hope you enjoyed and hope to see you again for another, Revit TotD!



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