Archive for August, 2010

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Revit TotD – 8.30.2010 | In-fill mash up

NOTICE: I just noticed that the entire video recorded with ZERO sound.  I will re record this video and re-upload it as soon as I can.  Until then, my sincerest apologies for making you guess what I’m talking about 🙂

An easy quick tip to start off the day.  Phasing can be a pain to even the most seasoned Revit veterans, and hopefully I can help you out with a little in-fill issue you may have in the future.  When you demolish a door, window or any wall cutting object out of a wall, it replaces that former opening with an in-fill wall.  This wall has no phase information but can be replaced with ANY wall type you have already defined.  If you have a scenario where you want to replace the in-fill area with a different wall type (say you have a CMU/Concrete building and just want to in-fill with stud walls), this tip is going to be right up your alley!

  1. Demolish your wall cutting object
  2. In your next phase view, select the in-fill create by the previous demolition.
  3. Choose the wall type you wish to use.
  4. Choose the location line alignment.
  5. Voila!  Quick, easy and painless!

Nice simple one to start off the week.  I’ll see you all next time for another, Revit TotD!

-Carl Gibson

Leaving it all on the Field

One of the goals I have for this blog is to gear it more towards general Architectural Design related conversation.  I have a passion for design, which is why I use Revit :P.  Another passion of mine is sports, not following them… no I don’t typically follow, I participate.  Recently I’ve found myself able to renew my passion in Fütball… yes that’s right, you call it Soccer because us Americans already had a sport designated as Football (which oddly enough has as much to do with feet as Squash has to do with the fruit…).

Currently I’m sitting here with an ice pack around my right quad, fingers shaking from exhaustion and mind filled with replays of all the plays from the past 2 hours of play.  I walked away from the field (we’ll leave the score out of it) bruised, sore and tired, but not defeated despite the loss.  Why?  How?  I’m banged up, feel older than my age (let’s face it, you can’t just jump back into a full speed round of soccer after 8 years away) and to boot we lost!  I would feel much worse if I was able to jog back to my car after the round.  That would mean I still had a lot left in me that I didn’t put forward during the match.  I did myself and my team a favor by walking away from the field exhausted.

What does this have to do with Architecture?  You started this post with this big to-do about how you wanted to gear it towards design!  Yeah, well how do you leave it all on the playing field in design?  It’s not like you can sprint around the office (ok so maybe you can if you’re an office linebacker (language)) and even if you could how would it help the team or your bottom line?  Well, here are some aspects of my soccer games that I feel attribute to those good feelings post game as I sit sore, broken and exhausted on the couch with a cold pack wrapped around my quad:

  • Selflessness – The first key is your desire to give it your all.  Everyone is capable of giving it all, but that means nothing if you don’t want to.  If you don’t want to you may want to begin considering another job or even career (just saying).  Wanting to give it your all on the field means you respect your team, you respect your sponsors (clients?) and most importantly you respect yourself (or you get paid a lot to do it…).  This doesn’t mean just giving in and sacrificing your personal goals for the team.  Weigh the options, think on the outcomes and if you’re confident that you can make a difference then by all means let your skills shine.
  • Passion – This ties in with Selflessness.  If you’re passionate about what you’re doing you’re going to be more willing to do everything it takes to complete your role in the game.  In design passion is noticeable in the final product.  You and your team may have done everything you can to win the match, but even if you win players without passion can be spotted a mile away.
  • Delegation – Don’t be afraid to tell anyone how it should be done from your point of view.  You’re in your role because someone thought you would be best for that role.  This means you DO have SOME weight in telling people to help you out.  Telling someone to do something doesn’t make you a jerk.  Just be sure you can justify your request 🙂
  • Pushing your Limits – If you have the passion, you won’t mind a little challenge.  Don’t give all your work away, but use the commission as a good reason to take your game to the next challenge!  We don’t get practice days in design, especially in today’s economy, so you have to use projects to try new things, step up to your line and look across. See something that fits the scenario? Take it and run with it.  It may end up at the feet of the other team.  Hoeve, if you don’t try it you’ll never know if it ends up as a hat trick.
  • Focus – Mental discipline is an end-game training that all serious athletes obtain.  If you’re at the end of that design job and you are blinded by the light at the end of the tunnel, stay focused on the task at hand and meet the deliverable.
  • Communication – Enough said.  Today’s technology has made this harder than ever (yes I said it…).  Set up a system that works for you and TALK TO YOUR TEAM.  Don’t get caught up in “Did you check your email?  Did you check your voicemail?”  Don’t call an audible in the middle of the game unless you really need a change in pace to make it through successfully.  Even you guys and gals at the bottom of the totem pole need to communicate, probably even more than your supervisors.  Someone seems frustrated at how much you communicate?  Don’t blame it on them, they probably never played sports before.

So there it is.  It turned out longer than I wanted it to be but these are the elements that I feel secure my personal success despite the outcome of a game.  I hope I made an understandable translation into the design realm and hopefully you can apply this to some aspect of your career!  Feel free to comment and give feedback.  Best of luck to you all!


Revit TotD – 8.26.2010 | Plans like the REALLY Kewl kids Make!

Alright!  Another 2 post week!  “Psha, whatever Carl, people out there make posts every day.  What’s the big deal?” Hush, I’m proud of myself 😛  Today is really going to be a follow-up of the last post on Section Perspectives.  This is a quick little technique to create Plan perspectives, which really can be used to create Section perspectives as well.

So the steps here are pretty similar to last weeks, except there is one really nice shortcut we’re going to use to Orient the Perspective View to the correct plan.

  1. If you don’t already have a plan view, kick yourself in the pants for not having one.  Then create a plan view.
  2. Create the new Perspective Camera View
  3. Turn on Section Box
  4. In the Perspective View, right click on the View Cube
  5. Orient to Plan > [Choose the plan you want to make a perspective of]
  6. Select Section Box and adjust the Cut Plane to cut at the proper level.
  7. Congrats!  You’re making presentation plans like a pro!

You can use the same Focal Length and Zoom tips mentioned in the previous post to create rather stunning views.  Not to mention if you go back to step 5 you’ll see you can also orient to other views, like a section that already exists in your model.  Orient to a section to get the camera oriented for the most part before tweaking the view.

Thanks for stopping by again!  I really enjoy your feedback so please let me know what you think.  Also, if you have any Revit questions, feel free to send me an email and I’ll answer in a post!  Till next time, happy Reviteering!

-Carl Gibson

Revit TotD – 8.23.2010 | The Views the Kewl Kids Make!

Welcome back.. where you been? What do you mean where have I been? I’ve been here… being… lazy.. oh alright, you caught me. I really am trying to bring this thing back to life, I promise! I’ve got it on my calendar and everything to start making more of these; and thanks to my great friends at chat, I’ve been nudged into starting this week! YAY!

Now, down to business. To kick things back off… again… I’m going to give you guys something you may already know, but a majority of new users may not! Section perspective. No, not just a normal orthographic section, section perspective. You know, those awesome shots that make you go “WHAAAAT?!? HOW CAN I DO THAT!!!???” Something like this:

So here’s how you get that. Like most things in Revit, it’s simple to set up (albeit a lot of steps) but takes a lot of practice to master the right view.

Here’s the step by step break down:

  1. In a plan view create a new 3D Perspective Camera.  This is NOT the normal 3D House tool.  Best placement is outside of the building looking in the direction you want the section to be looking.  Yes.. outside the building.

  2. Go to the 3D View (it should take you there automagically, but just in case…).
  3. Turn on Section Boxes in the View Properties.

  4. If you can’t see the close edge of the section box, use the zoom tool from the steering wheel (shift+w) to zoom out till you can see it.

  5. Since it’s a perspective view, you’ll need to have a good sense of space for this step.  Select the Section Box and drag the handles to adjust the section box to cut the view the way you want the section to look.  If you placed the camera according to step 1, this will be the grip “closest” to you in perspective.
  6. Once you have the section cutting the way you want it to, we can tweek it out a bit.  Some good tips are:
    Decrease Focal Length: This is basically like putting a wide angle lens on your camera.  I believe the default for a camera view in Revit is around 55.  The human eye sees with the equivalent of about 17.

    Zoom In: Once you have decreased your focal length, Zooming in will stretch the perspective, making the space look much deeper than it normally would.

    Single Point Perspective: One name, Julius Shulman.

    Detail Level: You can use the detail level to show the materials in your section cut, OR you can assign a coarse fill color through the 3D View’s Type Properties

  7. Hide the section box either by selecting it and hiding through the right click menu, or through View Graphics > Annotation > Section Boxes.
  8. And just like that.. you’re a kewl kid!

Well, that wraps up another TotD.  Thanks for stopping by again.  I know I’ve been bad about making this daily, but life really is getting int he way as of late… I know, no excuses.  I’m going to follow this TotD up with a similar one for those of you looking for a Plan Perspective!  Thanks again, hope you learned something and be sure to stop by again for yet another, Revit TotD!

-Carl Gibson

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