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Revit TotD – 11.19.2010 | Oooo Shiny….
Yeah, between being sick.. again… packing and, well… being sick, I haven’t quite been able to put together a good string of TotDs this week so instead… HEY! What’s that over yonder?!!?! *points* *click for enlarged goodness!* 100% Revit rendering awesomeness…. minus the RPC plants :/ More tips next week, till then, thanks for stopping […]
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Revit TotD – 2.24.10 | Render Texture Alignment
If had a nickel for every time someone asked me why Revit can’t render lights in the proper place on a tiles ceiling, I’d… well I’d be sitting back and writing these instead of writing these between work hours. Now, if I had a nickel for every time the person that asked me that told […]
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Revit TotD – 7.5.09: Let that Bump do the Work
How many times have you wanted the material look that Revit provides, just with a different color? There’s a good chance that you’ve wanted this at some point before and after digging for the answer, you found that the answer isn’t quite as simple as you’d hoped. Someone probably told you that you had to […]
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Revit TotD – 7.29.09: Don’t Skip the SKP Mats
Another simple, quick yet useful tip today! A while back we mentioned Sketchup in our Topo tip, today I’m going to show you how to assign a material to that topo (or any object really) that you bring in to Revit from Sketchup. Assigning Materials to Sketchup Imports: In the Material library (Manage > Materials) […]
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Revit TotD – 7.23.09: Family Materials, Parameter Application
So to wrap up this series on Family Material application, today I am going to show how to apply materials through a parameter in the family. Creating the Parameter: Types button on the Ribbon (it’s static, so you should be able to access it from any Ribbon) New under the Parameters section. Name the parameter, […]
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Revit TotD – 7.21.09: Assigning Family Materials, the Direct Approach
I often see people struggling with getting a component in a project to render with the material they want it to render with. Usually upon inspecting the family that they are using I find that the materials are setup improperly, making it hard for the user to change materials to begin with (this does not […]