Posts tagged rendering
Yeah, between being sick.. again… packing and, well… being sick, I haven’t quite been able to put together a good string of TotDs this week so instead… HEY! What’s that over yonder?!!?! *points*
*click for enlarged goodness!*
100% Revit rendering awesomeness…. minus the RPC plants :/
More tips next week, till then, thanks for stopping by!
If had a nickel for every time someone asked me why Revit can’t render lights in the proper place on a tiles ceiling, I’d… well I’d be sitting back and writing these instead of writing these between work hours.
Now, if I had a nickel for every time the person that asked me that told me they have never cracked open the Revit manual, I’d be writing these tips from my private island!
Let’s not lie, we’ve all rendered something and seen this before. I’m looking at my 3D Preview, everything looks great.
You hit render… and wait… and wait.. wait….. what the?!?…
WHAT HAPPENED TO MY CEILING TILES!? Yeah, you know it. Did you know there’s a way to align the render materials? What if I told you it’s less than painful to do this in 2010 (sorry, 2008 is a bit more extensive process if I remember correctly)? I’ll even show you!
This is all done from the materials setting dialogue.
Find the Material containing the texture you wish to align.
Go to the Render Appearance Tab
In order for this to work, it’s important that the texture map is set up to be really close to the same size as the surface pattern. So if you have a 2’x2′ surface pattern set to the material to represent the tiles in a Reflected Ceiling Plan (RCP), then you should have the image map set to appear close to 2’x2′
Click “Align Texture”
Here you can align the texture map on top of the surface pattern (see why the sizes need to be set up correctly now!?).
Click OK a few times, and try that render now!
Assuming you set your lights up corectly in your RCP you should now see your lights rendered in the correct place!
Thanks again for stopping by! I sincerely hope you learned something from this tip. Feel free to comment and give feedback. Stop by again, for the next Revit TotD!
How many times have you wanted the material look that Revit provides, just with a different color? There’s a good chance that you’ve wanted this at some point before and after digging for the answer, you found that the answer isn’t quite as simple as you’d hoped. Someone probably told you that you had to edit the image file used for render texture, then you had to find the image file and oh my goodness it got messy computer parts flying everywhere ensued… no? Well, here’s a quick tip that should help ease the pain a little and it utilizes that little bump file that most Revit materials come with out of the box.
Changing Material Colors:
- With the material that you want to edit open, go to the Render Appearance tab.
- Check for a bump pattern being used in the material. If the material does not have a bump file in use, this method will not work.
- For Color:, choose Solid color instead of Image file and select the desired color for the material.
- If you Update Preview, you will see that this may just wash out the pattern.
- Increase the amount of bump the bump image file provides to define the texture better.
- Update Preview again. Repeat until the texture appears how you want it to appear.
- Hit OK and re-render the scene.
I like the short and sweet ones! Means we can all go do other things! Till next time, thanks for stopping by and I hope to see you for another, Revit TotD!
Another simple, quick yet useful tip today! A while back we mentioned Sketchup in our Topo tip, today I’m going to show you how to assign a material to that topo (or any object really) that you bring in to Revit from Sketchup.
Assigning Materials to Sketchup Imports:
- In the Material library (Manage > Materials) look for a list of “Render Material ###-###-###“
- Select the different materials until you find one that matches the Shaded color appearance.
- Change the shaded color to verify you have the correct material.
- Once you know it is the correct material, rename the material and change any property you wish!
Overriding Line Edge Properties:
- Select the SKP object in the model (you may need a view other than Floor Plan to see what you want to see).
- Select Query in the Ribbon Options
- Select the object in the model to get a property dialog showing you the following information:
- Open the Visibility Graphics dialog (type ‘VG‘) and find the Layer/Subcategory that the object you queried resides on. It will be under the Imported Objects tab.
- Change the line settings!
Well, hope that didn’t hurt too bad! Note that while there are better methods to use on imports from 3DS and DWG, this method will still work for almost all imported 3D objects with materials! Thanks again for stopping by, and I hope to see you again, for another Revit TotD!
So to wrap up this series on Family Material application, today I am going to show how to apply materials through a parameter in the family.
Creating the Parameter:
- Types button on the Ribbon (it’s static, so you should be able to access it from any Ribbon)
- New under the Parameters section.
- Name the parameter, group it under whatever category you would like. BE SURE IT IS A MATERIAL PARAMETER!
Applying the Parameter:
- Select the object to have the material parameter applied to it.
- Go to the element properties.
- Associate the Material parameter of the object with the material parameter we just made.
- Notice that the Value is now inactive (grayed out) and the ‘=’ appears to indicate the association is made.
- Now when ever we change the material parameter in the Types dialog, you will change the material of that object.
When to use this method:
- When you need different materials applied to objects in the same family file, based on different types or based on the instance.
Changing the material (In Project):
- This one depends on how you created the parameter.
- Instance Parameter: select the object, change the material parameter in the Element Properties.
- Type Parameter: change the type from the type selection combobox to reflect which material you assigned in the family creator.
Whether it is instance or type parameter depends on how you want the family to act. The difference between the two is beyond the scope of this tip, but a quick for instance would be do you want the material to be controlled by the type (ie: Porch Lamp – Bronze, Porch Lamp – Black types available from the drop down menu or do you want each individual instance to be changeable (for highly custom applications)). A few things you should know about this method: It can be combined with the Subcategory method to create a very rich family in terms of flexibility.
That wraps up our Family Material APplication series. I hope that you have learned something but most importatnly I hope you enjoyed these little tips, and I hope to see you back for more Revit TotDs!
I often see people struggling with getting a component in a project to render with the material they want it to render with. Usually upon inspecting the family that they are using I find that the materials are setup improperly, making it hard for the user to change materials to begin with (this does not include imported components as in from Sketchup or 3DS, those are a different beast all together!). So what I’d like to go over over the next few tips are the different ways to apply materials to families and when to use those different methods. Today is going to be the direct application approach where you apply the material directly to the object in the family.
The easiest and most straightforward way to apply materials to objects in a family is to just give that object a material.
Reasons to do it this way
- Straight forward, easy procedure.
- All instances need to render the with the exact same material.
Changing materials (in project)
- Under Manage Ribbon > Materials, find the material you assigned to the object in the family. You can change that material’s properties here.
One thing to note by using this method is that if you have have 50 plant objects, that all use the “Plant Material” name for their materials, you are going to have 50 different “Plant Material” listings in your Material (NOT Render Appearance) library. Then you get to find the correct plant material that you are wanting to change. So here’s a little tidbit about creating families, be sure you use a material name that applies to the family (ie: “Shrub-CG_PlantMaterial”) so that the user doesn’t have to wade through a million materials to find the correct one! Tomorrow we will go over the Subcategory method of applying materials, see you then for yet another Revit TotD!