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Revit TotD – 10.16.09 | Varying Thickness Floor Layers
Continuing the topic of floors, I want to talk about a scenario that happens in a lot of projects; especially since this is something that happens in MANY commercial roofs. I speak of the one and only varying thickness in a layer of an assembly. Floors or roofs, this method can be used with either […]
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Revit TotD – 10.15.09 | Pancake Floors
So you just finished placing the existing structure of building you are remodeling into revit and start working on the floors… only to ask the question, “Should I really have made this a single floor type?” Well, today’s tip is less of a How-to and more of a How Carl Does It. Typically, you would […]
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Revit TotD – 10.12.09: Revit’s “Center” Command
Oh, hello there! Thought I had completely forgotten about you, didn’t you? Well, no, not completely. I had to deal with some personal issues, namely the beginning of my family! You can all blame it on my new son when he’s old enough to understand what you’re all upset about. Till then, I’m going to […]
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Revit TotD – 7.5.09: Let that Bump do the Work
How many times have you wanted the material look that Revit provides, just with a different color? There’s a good chance that you’ve wanted this at some point before and after digging for the answer, you found that the answer isn’t quite as simple as you’d hoped. Someone probably told you that you had to […]
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Revit TotD – 8.4.09: +++ [RAWR I’M THE REF PLANE] —
If you don’t get the title of the tip, that’s OK. It’s easier just to say that it’s hard to explain if you don’t already understand, but at the same time it’s not necessarily a bad thing if you don’t. Either way, I’m guessing that there’s a little tip that you didn’t know. The one […]
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Revit TotD – 7.29.09: Don’t Skip the SKP Mats
Another simple, quick yet useful tip today! A while back we mentioned Sketchup in our Topo tip, today I’m going to show you how to assign a material to that topo (or any object really) that you bring in to Revit from Sketchup. Assigning Materials to Sketchup Imports: In the Material library (Manage > Materials) […]
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Revit TotD – 7.23.09: Family Materials, Parameter Application
So to wrap up this series on Family Material application, today I am going to show how to apply materials through a parameter in the family. Creating the Parameter: Types button on the Ribbon (it’s static, so you should be able to access it from any Ribbon) New under the Parameters section. Name the parameter, […]
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Revit TotD – 7.22.09: Family Materials, Subcategories
Yesterday I showed you how to directly apply materials to objects in your families and the reasons to do such a thing. Today I’m going to do the same thing, except we’ll be talking about the Subcategory approach. Create the Subcategory: (In the family creator) Manage Ribbon > Settings > Object Styles New in the […]
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Revit TotD – 7.21.09: Assigning Family Materials, the Direct Approach
I often see people struggling with getting a component in a project to render with the material they want it to render with. Usually upon inspecting the family that they are using I find that the materials are setup improperly, making it hard for the user to change materials to begin with (this does not […]
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TotD – 7.20.09: Tracing DWGs
Trust me, you won’t find anyone more against importing DWGs into a Revit project than me… well you might if you point over to RevitCity.com and browse around, but I’m pretty close to the top dawg in that category. However, I understand that sometimes it’s just the best way to get the job done. In […]